Where the road begins
The Ash Gate burns
The Ember Warden calls an impossible warband: a thorn witch hunted by the court, a sky-raider carrying a stolen storm, and the moonbound guardian of a fallen house.
1–4 player online co-op
Siege of Ashen Vale
Steel. Sorcery. Four browsers. One unbroken warband.
The Wyrm-King has shattered the wardstones. Four exiles must cross a dying vale, break his siege, and bind the last ember before the old dark wakes.
The legend of the last ward
Ashen Vale once held back the armies beneath the mountain. Now its beacon is cold, its roads belong to raiders, and the Wyrm-King's hand reaches for the final wardstone.
Where the road begins
The Ember Warden calls an impossible warband: a thorn witch hunted by the court, a sky-raider carrying a stolen storm, and the moonbound guardian of a fallen house.
The wild road
Fight through living ruins, shattered bridges, ambush portals, and creatures sworn to the siege.
The final ascent
Master partner attacks and cooperative trials before the Wyrm-King closes his fist around the vale.
Four roads become one at the Wyrm-King's gate. No exile reaches it alone.
One warrior per browser
Create a room, share the code, and bring up to three allies into the same live battle. The host begins once the warband is ready.
Mouse + keyboard
Gamepad
Left stick or D-pad to move
Online realm
Real WebSocket co-op. Your browser connects to the Emberbound VPS battle server for synchronized movement, combat, enemies, and room state.
Watch the signal. The live latency readout shows the round-trip time to the realm. Lower numbers mean a sharper response.
Share only the code. Friends do not need your device—each player opens the game in their own browser and joins the same room.